![]() ![]() His name would not only be plastered on the Civilization series but also on Alpha Centauri, Colonization, Gettysburg!, Antietam!, Railroads!, and even SimGolf. Sid Meier's name would go on to be a major part of MicroProse's marketing. ![]() It was met with immense praise and marked a big shift for MicroProse's games. It let players traverse a series of Caribbean islands and live out their high seas dream. The title brought players to the 16th century and let them experience life as a pirate or a pirate hunter. It doesn't pretend to be a full Civilisation game but still, for having Sid Meier in the name it just doesn't deliver enough.In 1987, the first game that used the Sid Meier's name was released called Sid Meier's Pirates! The game utilized his name in hopes that it would attract fans of Meier's early simulation titles and was supposed to mark a big departure from the developer, MicroProse's, earlier combat games. Graphics are really basic but at least the window can be rescaled freely. The fact that this is also a mobile game really shines through. Research, outfitting ships and managing planets is linear and just as uninteresting. Considering that this is pretty much all you do the entire game it's fair to say that it gets old very quickly. Instead of moving spices and terraforming you get missions on each planets. The core gameplay feels as interesting as the space age in Spore. ![]() I'm not saying simplicity is a bad thing but for a Sid Meier title this is more than just bland. and then comes Starships.Īt first I thought I was missing something but it's really that simple. He and Civilization are probably the biggest names in the genre. If you don't know anything about Sid Meier, look him up and what games he did. As long as this doesn't become the future of Civ games (and it's clearly NOT Civ-6, so I don't think we have to worry), there's a place for this as a light-strategy companion piece. For $15 that's kind of a selling point now. I still wrestle with optimizing territory control, determining research tree path, ship loadout and overall playstyle strategy, preventing AI moves that could cost me the game, etc. So to me, getting the same general strategy fix in a fraction of the time by shaving away some of the complexity is not a bad thing. But now I'm also a parent with a full time job, and I don't have that kind of time. I'll tell you how I feel about this: personally, I'm a Total War game kind of guy, and ideally would spend days on careful worldwide strategy and minute positioning in battle. Where it succeeds is distilling classic Civ features into their basic fundamentals for a Civ-light (very light!) feel. It's not meant to take two weeks to finish a game. Streamlined, light-strategy experience focused on tactical starship battles, big on unit positioning and angle of attack. Mobile game released for PC, just so we're clear. ![]() I certainly hope the game gets better With patches / fixes and addons Though the game can quickly pull you in, it soon leaves you wanting more Lack of gameplay depth, options like setting up diplomatic treaties, alliances ++ I thought they knew how to do this after Civ and X-com GUI, this -really-really-really- needs work. **** why? It's a turned based game that practically begs for a Hot-seat mode That's uber-annoying, what are Firaxis thinking?Īlt+F4 to quit!? Where's the QUIT TO WINDOWS (or DOS) button? The many different kinds of missions, in addition to thrilling space battlesĪ sheer joy to play (when you're winning difficult fights) It's the first space strategy game I've tried in the last 10 years I haven't needed to will myself into playing, but now that I like it? I want more, lots more. I would love for Firaxis to add to this game, it's practically begging for a good Hot-seat mode (Like the Old Master of Orion games (MOO 1+2) more diplomacy options ,more ship / customization options, and actually, a little more of everything. The good thing about this is that it makes the game easy to get into, and still as you learn by playing, you soon find that strategy and thinking helps a lot. There's only a few tech-trees if you compare it to the Civilization games, and as such things do feel quite a bit simplified. Sid Meier's Starships pretty much puts you right in the middle of things, yet giving you some help along the way. You don't have to read a manual 10 times the bible just to undock your ship, or learn how the economic's work. Starships was a surprise, in that it was -really- easy to get into. These days my patience for learning new and complex games are (perhaps unfortunately?) at an all time low. I would actually recommend it ,on the account of me having fun playing it. ![]()
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